Saturday, March 3, 2012


So for the last project in my motion media I tried fusing live action and 3D animation to create
my own sort of ID.

Tuesday, February 14, 2012

ESCARGOT


I made this in my Junior year in my 3D production class...just forgot to post it.

Sadly it's a bit incomplete: missing snail goo sneeze which causes guy to choke in shot 2

We had 10 weeks to produce a short while learning the 3D production process.
It was a really useful class and, honestly, making shorts is the best way to review the animation pipeline.

The music is from the PIXAR short: Geri's Game

Bumper Assignment



Finished Text Project from my Motion Media class!

Check it out!

Saturday, February 11, 2012

My Sub

Another part of Mid Term for Digital Coloring was to color 4 other pieces. This was one based off a drawing from my sketchbook. I'm really happy with this one because I used to be very intimidated by digital coloring in general.


In my motion media class we had to make a video incorporating text.

I've been interested in fusing medias for a long time with inspiration like the old Cartoon Network Bumpers, The Amazing World of Gumball, and the Gorillaz Music Videos so I chose to try it myself.

Originally I was thinking about adding a character on the stairs, but this version is more of a test.
Still, I'm really happy with it, especially because I got to play with Cinema 4D and After Effects.

SEQU Mid Term: Spiderman

For my Digital Coloring Class Mid Term assignment, we had to color this page in 2 hours and 30 minutes.

It was quite a rush!
Saving your selections and paths really help the process in photoshop!

Friday, February 3, 2012

Lighting Assingment

Lighting assignment.

This is fun! Get a black and white page, choose a light source, and color!

The Batman Assignment

This assignment was really fun! In my Sequential Art Digital Coloring class we played around with channels. This is ALL channels, no layers. We had to color a black and white comic page and show 3 different environments through color (outside, inside, and kitchen).

Tuesday, March 22, 2011

Cheesy Grave-Robbers

So this is for the Chades Challenge XLVI: Cheesy Graverobbers on this site:

munchanka.blogspot.com

I had a lot of fun, doing it, I want to make a lot more digital art.

Wednesday, January 26, 2011

3D Animation Production






Recently I haven't been able to post much, all the work from college keeps me pretty busy, but ANYWAY!

I've been working on a short animation project for my 3D Production class. These are a few things I've done so far (not all including in class) for my short film currently titled "Escargot".

Before I post up more videos, I need to get further permission for the musical scores I am using for my temporary score while an original score is not yet available.

Thursday, January 6, 2011



This poor kid is about to get tackled!

I did this over winter break to try out oil pastels. I've been curious about them ever sense & I was very surprised to find out what they could do! You can do A LOT! I tried layering, dry brushing (which gives a more soft appeal-powdery), wet brush (acts like paint), and a combination of these and more. Bottom line, experimenting really makes you go far. It opens more options for you to be a free-er , more creative artist.

Monday, December 27, 2010

This was the first time I used Corel to this extent. It came out of the curious request of my youngest cousin, Sofia, when she asked me to show her the program after saying it imitated paint. She watched me do the whole thing, ordering me around here and there. It was actually very fun and I got a huge laugh out of it.

Thursday, December 16, 2010

Influence Map

I'm a huge fan of character design, and Nico Marlet (sketch in middle) is one of my favorite designers. He works at DreamWorks Animation studio as one of their top character sketch artists, having worked on films including Kung Fu Panda and How to Train Your Dragon.

His work (to me) feels completely unrestrained, free flowing, and very individual, with strong shapes and rich textural design. He turns a sketch into a work of art.

The larger squares illustrate principals of character design I value including:
  • Function
  • Design &
  • Personality
Cartoons, Animation, Illustration, and Games all influence me.
Some favorite & highly stylized games: Viewtiful Joe, Legend of Zelda: Windwaker, Luigi's Mansion, amongst others.

With animation, I love to see more experimentation being done successfully. Cloudy with a Chance of Meatballs proved to be a very unique 3d (cg) animated film in that it had the vitality of a cartoon, filled with spontaneous energy and unpredictability. Animation has the power to create impossible worlds! Don't limit yourself to techniques and mediums. The more you explore, the more possibilities you open.

Wednesday, December 15, 2010

Helmet Boy: Color Test


I'm gonna try to post a pdf process document to download. Refer to my Sketchbook blog to see more on the concept.

Recently I've been playing around in Illustrator and I've been really enjoying it, so expect more illustrator pieces ahead! This is exciting!!!

Saturday, December 11, 2010

Noah Project




This project started off as a sequential assignment in which we had to create character, scene, and storyboard of Bill Cosby's "Take on Noah" comedic skit. I doubled the assignment for animation class- to animate a character with dialogue. Little did I know that animating to Bill Cosby was going to be super tough! (Tip: start animating to simple/limited dialogue)

Tuesday, December 7, 2010

Toon Layout



I've never really done much layout/environment work before this project, so diving into this assignment was a BLAST! The goal was to create a setting and later place 12 character within the space. I saw the opportunity to create my own cartoon world, and thus Sky World was hatched.

I apologies for not having the final result. Here we see the final penciling of the layout, the rough (blue), and my sketchbook page of characters.

This project was tough because I'm normally used to drawing characters versus environments which include more technical perspective. From the blue rough you can see I used many sheets for just about everything (I think there was about 4-5 different layers...there a torn transparency just for the sign!). By the end of it all, I learned a lot of what NOT to do.

tips:
  • don't get caught up in detail (first use large shapes/ geometry)
  • DO: draw on smaller dimensions (thumbnail perspective), then work final bigger
  • DO: finally, think about composition in relationship of both characters and layout

Sunday, December 5, 2010

Kitchen


Lately, I've been drawing environments to help on layout. This was a straight ahead ink pen sketch on laser print paper, later colored with Prismacolor marker.

I really enjoyed this exercise. It was spontaneous and fun. I got to see how the collection of props, and color give a room a mood & character, in addition to how certain objects can draw more personality than others (like the stove).

Saturday, December 4, 2010

Cafe Chairs


Just wanted to post up the chairs again to show how you can make quick little pieces out of sketches

Some more Chairs



In downtown Savannah, there's this neat little place called Gallery Espresso. It's a warm and comforting cafe, great for people sketching.

Plus, it has wonderful, unique chairs (aged and filled with character!)