Wednesday, January 26, 2011

3D Animation Production






Recently I haven't been able to post much, all the work from college keeps me pretty busy, but ANYWAY!

I've been working on a short animation project for my 3D Production class. These are a few things I've done so far (not all including in class) for my short film currently titled "Escargot".

Before I post up more videos, I need to get further permission for the musical scores I am using for my temporary score while an original score is not yet available.

Thursday, January 6, 2011



This poor kid is about to get tackled!

I did this over winter break to try out oil pastels. I've been curious about them ever sense & I was very surprised to find out what they could do! You can do A LOT! I tried layering, dry brushing (which gives a more soft appeal-powdery), wet brush (acts like paint), and a combination of these and more. Bottom line, experimenting really makes you go far. It opens more options for you to be a free-er , more creative artist.

Monday, December 27, 2010

This was the first time I used Corel to this extent. It came out of the curious request of my youngest cousin, Sofia, when she asked me to show her the program after saying it imitated paint. She watched me do the whole thing, ordering me around here and there. It was actually very fun and I got a huge laugh out of it.

Thursday, December 16, 2010

Influence Map

I'm a huge fan of character design, and Nico Marlet (sketch in middle) is one of my favorite designers. He works at DreamWorks Animation studio as one of their top character sketch artists, having worked on films including Kung Fu Panda and How to Train Your Dragon.

His work (to me) feels completely unrestrained, free flowing, and very individual, with strong shapes and rich textural design. He turns a sketch into a work of art.

The larger squares illustrate principals of character design I value including:
  • Function
  • Design &
  • Personality
Cartoons, Animation, Illustration, and Games all influence me.
Some favorite & highly stylized games: Viewtiful Joe, Legend of Zelda: Windwaker, Luigi's Mansion, amongst others.

With animation, I love to see more experimentation being done successfully. Cloudy with a Chance of Meatballs proved to be a very unique 3d (cg) animated film in that it had the vitality of a cartoon, filled with spontaneous energy and unpredictability. Animation has the power to create impossible worlds! Don't limit yourself to techniques and mediums. The more you explore, the more possibilities you open.

Wednesday, December 15, 2010

Helmet Boy: Color Test


I'm gonna try to post a pdf process document to download. Refer to my Sketchbook blog to see more on the concept.

Recently I've been playing around in Illustrator and I've been really enjoying it, so expect more illustrator pieces ahead! This is exciting!!!

Saturday, December 11, 2010

Noah Project




This project started off as a sequential assignment in which we had to create character, scene, and storyboard of Bill Cosby's "Take on Noah" comedic skit. I doubled the assignment for animation class- to animate a character with dialogue. Little did I know that animating to Bill Cosby was going to be super tough! (Tip: start animating to simple/limited dialogue)